The EHHS Creative Club and Its Ties with DND

Most people have at least heard of Dungeons and Dragons (DND) from popular television shows such as “Stranger Things,” but DND is so much more than your average board game. Unknown by most, EHHS has a Creative Club run by Mr. Douglas Gardner from his classroom on Mondays, starting right after school. It usually runs from 2:20 until 3:30-3:45. The club, while it is an overarching creative club, have spent the last four years playing Dungeons and Dragons, by request of the club members.

Dungeons and Dragons is a roleplay game that allows the players to create their own story and character while acting it out in a fictional world that already exists. The idea is that you assume a role, in which you can do almost anything that you want. It serves as both a source of entertainment for students and also a creative outlet. “I think it's really great because it allows people to kind of interact in a really social way that isn't using screens, so you can kind of hang out with people, get to know people, enjoy people, and be creative in a way that’s one on one,” said Mr. Gardner, who plays the role of the Dungeon Master (DM) during gameplay.

Gameplay itself can include embarking on adventures, taking on dungeons, owning and running towns/businesses, and nearly anything else you can think of, so long as the number you roll with your dice allows it. Dice play a very important role in DND throughout all stages of the game. In the beginning when you are creating your character, , you roll your dice. When you’re in a sticky situation and you need to find a way out, you roll your dice. There are seven in total, all of which vary in shape and numerical value. To start playing, you only need one of each: D4, D6, D8, D10, D12, and D20. In general, the D4, D6, D8, D10 and D20 are used for attacks, weapons, spells, and healing amounts, but the D20 is used the most often to see if the action you attempted was successful. That being said, high numbers are most ideal when playing, low numbers, while they aren’t necessarily bad, aren’t exactly good either.

There are unlimited ways to play DND, but the club operates under the 5e (fifth edition) rule set, during which guides the players throughout their journey. The guide, which is provided by DND, tells you how to do things and discusses rules for tasks such as dice rolling and other situational events. The guide mostly serves as a tool for the Dungeon Master whose job is to oversee, organize, and plan the details of the adventure that the rest of the party embarks on, but that doesn’t mean the players can’t utilize it for ideas too.

Currently, the club is still running, however, because of the after school bussing situation, most students who want to play are unable to stay after school. It is hoped that the transportation issue will be solved by next semester, but if anyone is interested in joining the creative club to play DND now, (assuming you have your own ride), Mr. Gardner asks that you contact him beforehand so that he can plan in advance.